Passionate game designer with a strong background in computer science, having extensive analytical and programming abilities in using technology to create flexible and maintainable solutions for complex development and design problems
Comprehensive understanding of the workflow of game engines, 3D software, programming languages, IDE, software development lifecycle (SDLC) & illustration tools
Well versed in rapid prototyping and design documentation
Uses critical design thinking & research to deliver punchy and memorable player experience
Strong and effective communicator experienced in sharing ideas and delivering presentations
Abe to effectively self-manage during independent projects, as well as collaborate with the peers